been running the script for a couple of days, here are some of my initial results:
[All accounts on separate residential proxies]
First account: banned before reaching 66 mage, No breaks. [Most likely banned due to me inputting the wrong account info so it kept looping faulty login requests halfway in.]
Second account "suicided" ~12 hours, banned with custom breaks.
Account 3/4 still alive but havent reached 66 mage yet. [taking it slower this time]
-Died 1s at guards getting the 10-25 hp, after it died it stood in Lumby for a hot minute. had to manually walk it back.
-When it hits the 65.5 mage and the account is f2p, it will get stuck in a loop as it's trying to buy sharks.
-it doesn't check for hitpoint level, so even if your account is over 24hp it will still kill guards from 65.5 to 66.
Useful features to add in the future?:
-Change the food used to level hp from sharks to swordfish making it f2p friendly to level.
-ability to skip the hp leveling progress if the account already has 24+ hitpoints.