PathExecutor and Path Snippets/Explanation?
Can someone explain/provide examples for PathExecutor and Paths? I'm having trouble figuring out how to initialize Paths, specifically what to override walk(PathExecutor pathExecutor) with. Also trying to figure out buildSubPath(), handleDoor(), interactWithSceneObject(), execute(), etc.
Overall, the goal is to walk to a destination by traversing a custom path to avoid certain tiles and interacting with obstacles (like doors) when necessary. Thanks in advance.