🔥[FREE]🔥 [SPX] AIO Firemaking | Any Logs | Progressive | Any Location | Lane Switching | Script Args
- Script Arguments
- Automatically switches to better logs.
- Log Types
- Automatically detects lanes in the area.
- Start the script where you would like to firemake; it will handle the rest. No GUI or settings needed. Lanes are automatically detected and chosen.
- Bot Management Panel/Script Arguments Guide
- Progressive is set true by default unless a specific log type is set.
'-log_type LOGS -set_progressive true'
- If nothing happens when you start the script there is most likely an error in your script arguments.
Key Example Values log_type -log_type LOGS any set_progressive -set_progressive true boolean
- If you need support, feel free to add me on Discord: Sphiinx#6969
Jar Jar Binks last edited by
If only I had this the other day haha! Thanks for the release Might go for 99 fm on my mauler soon.
@s0init Awesome, let me know if you have any questions!
GuyWithLSD last edited by
@sphiinx hey, so far works good. the only problem i spotted it does open bank and stand there about 20-30sec before closing and moving to light the fire. Every time.
I have 45 fm + all 4 type of f2p logs, so maybe it thinks what logs to pick from bank.
Peso last edited by
@guywithlsd It does that because it's waiting for the fires in the lane you chose to disappear. If you set more tiles, you shouldn't have this issue
As a side note, I'd try to stay away from fire making at the G.E for now because the bank api methods sometimes get stuck.
Update - v0.04
- Entire lanes are now projected to better understand where they are.
- Better lane handling.
- Bug fixes
- Now switches lanes when a fire cannot be lit.
- Now switches lanes once the end of a lane is reached.
GuyWithLSD last edited by
@sphiinx yoo, so last time i had selected 4 lines, not 1.
I tried today (v0.96 client) and it does not work, here are 2 problems i encountered --
1 - after hitting STOP button in client it would not remove your GUI / marked tiles on screen.
2 - It would not work in general, throwing some red errors
@guywithlsd Those are client/api errors and not with the script specifically. I just tested the screen and it looks to be working as intended. Make sure you're on the newest client version and are using the newest launcher that you can download from the homepage.
If you're still having issues, let me know!
Borked a bit, either runs here and there to light stuff up or wont go back to grab logs when its done. Tried at g.e. and fally bank two common places, both borked.
Fally : bank issue, G.e. : Lightning stuff up issue. Idk, might be been setting it up poorly at g.e. but I did few times and still needed some baby sitting.
@orlando-bloom I'd try to stay away from fire making at the G.E for now because the bank api methods sometimes get stuck. As for the fally bank, does it sometimes open the bank deposit box?
Could you specify what you mean by the lighting fires issue?
Like, starting first fire of tile and then not continuing with it but waiting or setting on fire nearby ones.
@orlando-bloom Does this happen after the script has been running for a while? I think I know what you're talking about and I have a fix for it coming in the next update.
Update - v0.05
- Completely re-wrote the lane algorithms.
- Now chooses open spots within each lane instead of waiting for all the fires in the lane to end.
Dad last edited by
I start it up (with a full inv of logs & tinderbox).
Select my spots, anywhere from 2-4 spots.
It runs to the bank for some reason, even though it has everything it needs to start.
Runs back to the spot and starts firemaking.
It seems to have a hard time starting again in a new lane - I'm not sure how to give you a more detailed explanation.
I just witnessed it rn completely ignore the 2 lanes I chose, and firemake'd in a lane 1 lane south of the bottom of the 2 I selected.
Also it ran to a weird spot in Vwest bank and just sat there.
@Afif It runs to the bank at the start in order to ensure the log type is the best, although I will change this is the next update later today. As for the lane issues, those will be fixed in the next update today as well.
Dad last edited by Dad
@Afif The deposit box bug will also be fixed in the update later today.
Dad last edited by
Thanks! Sorry I didn't realize what it was trying to do.