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Hit me up, I've written a thesis on Cybernetic Machine Learning using Multi-Agent Pathing. I definitely think your project has a strong basis, essentially if we can manipulate the jvm environment with bluestacks running in spoof mode with a phone defined (I think we'll need to use a serial number hooking framework otherwise they can work out we're on PC), we can define your functions for one and two finger taps. Please join the RSPeer IRC channel to discuss.
@InvisibleThreat said in [Help] What is the API functions surrounding account creation?:
I have found RSClient, which contains setUser. So I am guesing I would check the state of login, but how would I randomize the outfits?
You can use Interfaces to interact with the outfit buttons in order to randomize them.
I would reccomend joining the RSPeer discord server in order to get quick help. You can ask for support in the #development channel.
There is a link in the navbar to the RSPeer discord.
I'm looking for feedback on my first RSPeer script, and pretty much my first java project.
Sells your whole bank to g.e for 1gp per item.
dynamic item blacklist in addition to filtering only exchangeable items (e.g. if you try to sell a member object in f2p, if an item doesn't' sell for 1 gp, if your acc is not old enough to sell a particular item). After the bot fails to sell such an item once it adds it to a blacklist so it doesn't repetitively try to sell it which would hang the script.
No UI, only logs
How to use:
Start in range of g.e clerk
Script might fail to find the GE bank (only happens on start) and gets null-pointer exception, if this happens just re-orient the camera or move character and restart script
If at any time in the script your bank is full the script will fail, or possibly loop forever.
doesn't sell barrows, ornament items etc (if you recommend a good way implement this i will).
walk to g.e if user starts out of range
would like to implement a sequence for certain items like barrows/imbued rings/slayer helms, which tells the bot what to do with the item to make it trade-able. For imbued rings this would be unimbue, slayer helms deconstruct -> unimbue (if it is (i)), barrows would be break, etc.
would like to take an accurate bank value (including items like imbued rings, slayer helmets, ornament items etc), probably by copying Runelite, for comparing to cash at end of script.
Jar (run at your own risk): https://transfer.sh/12n5iu/Rsp-bankseller.jar
Hey nice one, I am trying to learn too and my first project will be making my own cannonball smelter.
So I suppose as a feature you could include smelting cannonballs?
35 smithing min, need ammo mould in inventory and 27 steel bars for example.
I'll share with you what I get when I suceed / if I suceed.
I'm going to base of MinaCBall open-source cannonball maker